# export the file using Verge3D gltf (with compressed files)īpy.3d_export.lzma_enabled = Trueīpy.ops.export_scene.v3d_gltf(filepath="C:/Users/jacks/Desktop/example") The end goal to be able to run the following example script in an anaconda environment: # import the blender python module (with Verge3D add-on)īpy.ops.wm.save_as_mainfile(filepath='C:/Users/jacks/Desktop/example.blend') I’m trying to set this up currently, but am struggling to get the Blender+Verge3D code working as an independent python module. You could reach out to many developers that stick with python (i.e. I hope I’m not asking too much, but I felt that posting here would be better than the general Blender forums! Anyways, I think Verge3D is an awesome opportunity to establish python-backend 3D-model scripting - that is script the creation of *.gltf and *.bin files for online viewing.
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